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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89069#c23">Comment # 23</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89069">bug 89069</a>
              from <span class="vcard"><a class="email" href="mailto:daniel@constexpr.org" title="Daniel Scharrer <daniel@constexpr.org>"> <span class="fn">Daniel Scharrer</span></a>
</span></b>
        <pre>FWIW, grass (and GPU faults) disappears when setting "unsafe-fp-math" for
*either* vertex or fragment shaders - or does this attribute affect the whole
program?

VS  GS  PS  Grass missing  GPU faults
✗   ✗   ✗   ✗              ✓
✗   ✗   ✓   ✓              ✗
✗   ✓   ✗   ✗              ✓
✗   ✓   ✓   ✓              ✗
✓   ✗   ✗   ✓              ✗
✓   ✗   ✓   ✓              ✗
✓   ✓   ✗   ✓              ✗
✓   ✓   ✓   ✓              ✗</pre>
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