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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89069#c23">Comment # 23</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89069">bug 89069</a>
from <span class="vcard"><a class="email" href="mailto:daniel@constexpr.org" title="Daniel Scharrer <daniel@constexpr.org>"> <span class="fn">Daniel Scharrer</span></a>
</span></b>
<pre>FWIW, grass (and GPU faults) disappears when setting "unsafe-fp-math" for
*either* vertex or fragment shaders - or does this attribute affect the whole
program?
VS GS PS Grass missing GPU faults
✗ ✗ ✗ ✗ ✓
✗ ✗ ✓ ✓ ✗
✗ ✓ ✗ ✗ ✓
✗ ✓ ✓ ✓ ✗
✓ ✗ ✗ ✓ ✗
✓ ✗ ✓ ✓ ✗
✓ ✓ ✗ ✓ ✗
✓ ✓ ✓ ✓ ✗</pre>
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