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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] unvanquished & nexuiz crash after switching AA"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89015#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] unvanquished & nexuiz crash after switching AA"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89015">bug 89015</a>
from <span class="vcard"><a class="email" href="mailto:arek.rusi@gmail.com" title="Arek Ruśniak <arek.rusi@gmail.com>"> <span class="fn">Arek Ruśniak</span></a>
</span></b>
<pre>between stage 2&3 the winner is:
3da735cc4c478b0ab2ecc2164899cf9d77dc671a is the first bad commit
commit 3da735cc4c478b0ab2ecc2164899cf9d77dc671a
Author: Jason Ekstrand <<a href="mailto:jason.ekstrand@intel.com">jason.ekstrand@intel.com</a>>
Date: Sat Aug 23 10:45:00 2014 -0700
main: Add a concept of an array format
An array format is a 32-bit integer format identifier that can represent
any format that can be represented as an array of standard GL datatypes.
Whie the MESA_FORMAT enums provide several of these, they don't account for
all of them.
v2 by Iago Toral Quiroga <<a href="mailto:itoral@igalia.com">itoral@igalia.com</a>>:
- Implement mesa_array_format as a plain bitfiled uint32_t type instead of
using a struct inside a union to access the various components packed in
it. This is necessary to support bigendian properly, as pointed out by
Ian.
- Squashed: Make float types normalized
v3 by Iago Toral Quiroga <<a href="mailto:itoral@igalia.com">itoral@igalia.com</a>>:
- Include compiler.h in formats.h, which is necessary to build in MSVC as
indicated by Brian Paul.
Reviewed-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
:040000 040000 87f8588bd2eeda5fbf0669360f2ff66564c93a3c
f2b353b9593f085e196f184a2d6ebee2e2194dea M src
for stages 1&2... wip</pre>
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