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    <head>
      <base href="https://bugs.freedesktop.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [radeonsi] "Hand of Fate" is stuck on SIGPWR/SIGXCPU after start"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89377">89377</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[radeonsi] "Hand of Fate" is stuck on SIGPWR/SIGXCPU after start
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/radeonsi
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>kai@dev.carbon-project.org
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Blocks</th>
          <td>77449
          </td>
        </tr></table>
      <p>
        <div>
        <pre>The Unity3D-based (Mono) game "Hand of Fate" is stuck on a black screen after
the initial static screens (logos) and just the music is playing. If I attach
GDB to the game I see SIGPWR being received by the game, pressing c just get's
me another such signal, sometimes the endless SIGPWR stream is broken by a
SIGXCPU or two.

This sounds oddly reminiscent of <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [r600-llvm] mono games with opengl are blocking on start"
   href="show_bug.cgi?id=60929">bug #60929</a>, but I'm not seeing this with any
other Mono-based game besides "Hand of Fate". And since I haven't managed to
start the game with R600_LLVM=0, I can't verify, whether this is the same bug
or a different one.

Please also note, that there seems to be a similar issue (ie. same effect) with
this game, that can be fixed by rebooting most of the time, if I go by the
forums. See e.g.
<<a href="http://steamcommunity.com/app/266510/discussions/0/617329150700428644/#c617329150701149465">http://steamcommunity.com/app/266510/discussions/0/617329150700428644/#c617329150701149465</a>>,
where the developer recommends this procedure. Not sure, if those two are
related.

My current stack (Debian testing as a base) is:
GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1)
Mesa: Git:master/050bf75c8b
libdrm: Git:master/1f73578df3
LLVM: SVN:trunk/r230209 (3.7 devel)
X.Org: Git:master/xorg-server-1.17.1
Linux: 3.19.0
Firmware: <<a href="http://people.freedesktop.org/~agd5f/radeon_ucode/">http://people.freedesktop.org/~agd5f/radeon_ucode/</a>>
<span class="quote">> 9e05820da42549ce9c89d147cf1f8e19  hawaii_ce.bin
> c8bab593090fc54f239c8d7596c8d846  hawaii_mc.bin
> 3618dbb955d8a84970e262bb2e6d2a16  hawaii_me.bin
> c000b0fc9ff6582145f66504b0ec9597  hawaii_mec.bin
> 0643ad24b3beff2214cce533e094c1b7  hawaii_pfp.bin
> ba6054b7d78184a74602fd81607e1386  hawaii_rlc.bin
> 11288f635737331b69de9ee82fe04898  hawaii_sdma.bin
> 284429675a5560e0fad42aa982965fc2  hawaii_smc.bin</span >
libclc: Git:master/5cd2688a9f
DDX: Git:master/b8ec9ed4fe

Let me know, if you need something else.</pre>
        </div>
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