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    <body><span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - Unity3D based games exhibit problems with texture scaling in menus on high resolutions"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=88781">bug 88781</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>NOTOURBUG
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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - Unity3D based games exhibit problems with texture scaling in menus on high resolutions"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=88781#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - Unity3D based games exhibit problems with texture scaling in menus on high resolutions"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=88781">bug 88781</a>
              from <span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span></b>
        <pre>This is a Unity3D bug. Unity is not detecting the right amount of VRAM for my
card and was falling back to very low default values which caused it to
downsize textures.

This is fixed for Mesa-based drivers in Unity 5 and 4.5.5p5 (4981db1e7f9f), ie.
all versions, that use GLX_MESA_query_renderer.

Thanks to Levi from Unity Technologies, "Hand of Fate" developers from Defiant
Development and Josh who helped resolving this issue.</pre>
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