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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Mesa and LLVM 3.6+ break opengl for genymotion"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89746#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Mesa and LLVM 3.6+ break opengl for genymotion"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89746">bug 89746</a>
from <span class="vcard"><a class="email" href="mailto:tstellar@gmail.com" title="Tom Stellard <tstellar@gmail.com>"> <span class="fn">Tom Stellard</span></a>
</span></b>
<pre>(In reply to Ming-Wei Shih from <a href="show_bug.cgi?id=89746#c5">comment #5</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=114583" name="attach_114583" title="debug output while crashed">attachment 114583</a> <a href="attachment.cgi?id=114583&action=edit" title="debug output while crashed">[details]</a></span>
> debug output while crashed
>
> debugging output attached.</span >
Based on the output it looks like there may be multiple threads compiling
shaders. Do you know if genymotion is multi-threaded? If it is, is there some
way to force it to use only one thread?</pre>
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