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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Vertex drawing error on Civilization Beyond Earth"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89780">89780</a>
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<th>Summary</th>
<td>Vertex drawing error on Civilization Beyond Earth
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>unspecified
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/Gallium/radeonsi
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
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<th>Reporter</th>
<td>peterasplund@gentoo.se
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</tr>
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
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<p>
<div>
<pre>Created <span class=""><a href="attachment.cgi?id=114649" name="attach_114649" title="Screenshot of the issue">attachment 114649</a> <a href="attachment.cgi?id=114649&action=edit" title="Screenshot of the issue">[details]</a></span>
Screenshot of the issue
It seems like there is something wrong when vertices are drawn in Civilization
Beyond Earth on RadeonSI drivers. I am running with a Radeon R9 290 card.
It looks like all models have one vertex in (0,0,0) for some reason.
I know that Beyond Earth officially requires AMD Catalyst drivers, but I wanted
to report the bug just in case. Otherwise the game ran great (except terrain
rendering bug that has also been reported).
Screenshot attached and can also be found here:
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=378154313">http://steamcommunity.com/sharedfiles/filedetails/?id=378154313</a>
Mesa 10.4
3.18 kernel
LLVM 3.5
Radeon 290</pre>
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</p>
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