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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Outlast segfault on new game"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89891">89891</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Outlast segfault on new game
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86 (IA32)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/r600
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>sa@whiz.se
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=114851" name="attach_114851" title="backtrace with git version">attachment 114851</a> <a href="attachment.cgi?id=114851&action=edit" title="backtrace with git version">[details]</a></span>
backtrace with git version

lsThe game Outlast (from the latest Humble Indie Bundle) segfaults when a new
game is launched.

With Mesa 10.4.2 I get a segfault in ir_assignment::ir_assignment.

With current git I get a "radeon: mmap failed, errno: 12" and a segfault in
__memcpy_ssse3.


Another problem is that the game takes ages to start, about 90 seconds from
start to menu. Most of this time is spent compiling more than 18000 shaders, so
maybe that's just a problem with the game.


System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: REDWOOD
-- Model: XFX Radeon HD 5670 1GB
-- Display connector: DVI
-- xf86-video-ati: 7.5.0
-- xserver: 1.16.4
-- mesa: 10.4.2
-- drm: 2.4.58
-- kernel: 3.19</pre>
        </div>
      </p>
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