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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU Fault 147 and Ring Stalls and Tests Fail in Pillars of Eternity"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89785#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU Fault 147 and Ring Stalls and Tests Fail in Pillars of Eternity"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89785">bug 89785</a>
from <span class="vcard"><a class="email" href="mailto:matt.scheirer@gmail.com" title="Matthew Scheirer <matt.scheirer@gmail.com>"> <span class="fn">Matthew Scheirer</span></a>
</span></b>
<pre>I built mesa-git and llvm-svn and tested quite a bit of the game, after an hour
of play nothing crashes. I then tried to do everything in game that would
generate new shaders (casted all the spells, traveled to several zones, changed
equipment, etc) to see if anything triggered the bug, and it seems to be
resolved on my end. Here is the player.log of around five minutes of gameplay
containing the debug output from llvm. Its about 20MB big, so I threw it on
Google Drive. Framerates are good, no graphical glitches, and no crashes.
<a href="https://drive.google.com/file/d/0ByAFDLY1V3W2T1ZUYUREZHFjRkE/view?usp=sharing">https://drive.google.com/file/d/0ByAFDLY1V3W2T1ZUYUREZHFjRkE/view?usp=sharing</a>
So this is fixed on my end upstream.</pre>
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