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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU crash in Civilization 5"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89944">89944</a>
</td>
</tr>
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<th>Summary</th>
<td>GPU crash in Civilization 5
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
</tr>
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<th>Version</th>
<td>git
</td>
</tr>
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<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
</tr>
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<th>OS</th>
<td>Linux (All)
</td>
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<th>Status</th>
<td>NEW
</td>
</tr>
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<th>Severity</th>
<td>normal
</td>
</tr>
<tr>
<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/Gallium/radeonsi
</td>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
</tr>
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<th>Reporter</th>
<td>sami.liedes@iki.fi
</td>
</tr>
<tr>
<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
</td>
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<p>
<div>
<pre>Created <span class=""><a href="attachment.cgi?id=114935" name="attach_114935" title="dmesg">attachment 114935</a> <a href="attachment.cgi?id=114935&action=edit" title="dmesg">[details]</a></span>
dmesg
Civilization 5, with all DLC, causes a GPU crash on recent git (490621f) on
Radeon R9 270. The game works perfectly on mesa 10.4.2 from Debian unstable,
though. Hardware and kernel are x86-64, but the game (and obviously mesa) is
32-bit.
The crash happens when the game is loaded, probably where the map would first
get drawn.
Mesa was built in a 32-bit chroot and configured with
./configure --prefix=/home/sliedes/local/mesa32 --build=i686-pc-linux-gnu
--host=i686-pc-linux-gnu --with-gallium-drivers=radeonsi
--with-egl-platforms=drm,x11 --enable-driglx-direct --enable-gles1
--enable-gles2 --enable-glx-tls --enable-texture-float
LLVM version is 3.6.0, built in release mode.</pre>
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