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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - XCom Enemy Unknown segfault at src/gallium/drivers/radeon/r600_texture.c:602"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=83274#c6">Comment # 6</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - XCom Enemy Unknown segfault at src/gallium/drivers/radeon/r600_texture.c:602"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=83274">bug 83274</a>
              from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
        <pre>(In reply to nicolas from <a href="show_bug.cgi?id=83274#c5">comment #5</a>)
<span class="quote">> ==5476== Command:
> /home/nicolas/.steam/steam/SteamApps/common/XCom-Enemy-Unknown/binaries/
> linux/xcom.sh -arch=x86_64</span >

Looks like valgrind was run with the xcom.sh script as its argument, so it
probably only monitored execution of the shell interpreter. I think you need to
hook it into the xcom.sh script itself so it monitors execution of the actual
game executable.</pre>
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