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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Triangle boundary artifact on Shadow Warrior game"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90221#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Triangle boundary artifact on Shadow Warrior game"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90221">bug 90221</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to Lucas from <a href="show_bug.cgi?id=90221#c0">comment #0</a>)
<span class="quote">> Some special effects trigger a visible artifact on triangle primitive
> boundaries, probably, see screenshot attached.</span >
Looks like <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Trilinear sampling on cubemap wrongly sampled at the border of rasterized triangle on HAWAII"
href="show_bug.cgi?id=88642">bug 88642</a>, which is fixed in current LLVM.
<span class="quote">> Running with the following env var (otherwise the game is unplayable slow on
> current video settings):
> R600_DEBUG=sb</span >
That environment variable has no effect with the radeonsi driver.</pre>
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