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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [RV620][RV630][RS880] GPU hangs using UVD hardware acceleration"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85320#c48">Comment # 48</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [RV620][RV630][RS880] GPU hangs using UVD hardware acceleration"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85320">bug 85320</a>
from <span class="vcard"><a class="email" href="mailto:deathsimple@vodafone.de" title="Christian König <deathsimple@vodafone.de>"> <span class="fn">Christian König</span></a>
</span></b>
<pre>(In reply to Nicola Mori from <a href="show_bug.cgi?id=85320#c47">comment #47</a>)
<span class="quote">> Thanks for the clarification, Christian. Could it also impact other cases,
> e.g. a desktop environment with hardware accelerated visual effects?</span >
Not really, that is way to less load to cause any real trouble. 3D games on the
other hand are a different story.
<span class="quote">> Given the comment by Alex about the possibly buggy UVD1 hardware semaphores,
> the overall satisfactory performance of the patch and the old hardware
> affected by the bug I would guess that this patch likely is the final fix
> for this bug. If so, when will it be mainlined (approx.)?</span >
Alex merged it into hist drm-fixes-4.1 branch and I put a CC stable on it. So
if everything works well it will show up in 4.1 and is then backported to the
stable kernel versions used by distributions.</pre>
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