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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89069#c30">Comment # 30</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89069">bug 89069</a>
              from <span class="vcard"><a class="email" href="mailto:smoki00790@gmail.com" title="smoki <smoki00790@gmail.com>"> <span class="fn">smoki</span></a>
</span></b>
        <pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=89069#c29">comment #29</a>)
<span class="quote">> (In reply to smoki from <a href="show_bug.cgi?id=89069#c28">comment #28</a>)
> >  I guess unsafe-fp-math might be reenabled now if is stabilise SI and of
> > course because of better radeonsi performance.

> Do you have any numbers for the effect of enabling unsafe-fp-math?</span >

 I see something like +5% in quake 3 engine games like ioRTCW, OpenJK and older
OpenArena 0.8.5.

 <a href="https://github.com/iortcw/iortcw">https://github.com/iortcw/iortcw</a>
 <a href="https://github.com/JACoders/OpenJK">https://github.com/JACoders/OpenJK</a></pre>
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