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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89069#c30">Comment # 30</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89069">bug 89069</a>
from <span class="vcard"><a class="email" href="mailto:smoki00790@gmail.com" title="smoki <smoki00790@gmail.com>"> <span class="fn">smoki</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=89069#c29">comment #29</a>)
<span class="quote">> (In reply to smoki from <a href="show_bug.cgi?id=89069#c28">comment #28</a>)
> > I guess unsafe-fp-math might be reenabled now if is stabilise SI and of
> > course because of better radeonsi performance.
>
> Do you have any numbers for the effect of enabling unsafe-fp-math?</span >
I see something like +5% in quake 3 engine games like ioRTCW, OpenJK and older
OpenArena 0.8.5.
<a href="https://github.com/iortcw/iortcw">https://github.com/iortcw/iortcw</a>
<a href="https://github.com/JACoders/OpenJK">https://github.com/JACoders/OpenJK</a></pre>
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