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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] [SI Scheduler] Graphical corruption in Dota 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88978#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] [SI Scheduler] Graphical corruption in Dota 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88978">bug 88978</a>
from <span class="vcard"><a class="email" href="mailto:tstellar@gmail.com" title="Tom Stellard <tstellar@gmail.com>"> <span class="fn">Tom Stellard</span></a>
</span></b>
<pre>(In reply to Daniel Scharrer from <a href="show_bug.cgi?id=88978#c15">comment #15</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=116176" name="attach_116176" title="dmesg log">attachment 116176</a> <a href="attachment.cgi?id=116176&action=edit" title="dmesg log">[details]</a></span>
> dmesg log
>
> Here is the dmesg log with Linux 4.0.4-gentoo and LLVM patched to disable
> the machine scheduler for SI, after replaying both sarnex' and my trace. I
> don't have an unpatched LLVM build right now, but don't remember the dmesg
> output being different.
>
> The log is compressed because there are lots of GPU faults at the end (bug
> #87278) which pushed the uncompressed log over the attachment size limit -
> not sure if you wanted those or just the startup part.
>
> <a class="bz_bug_link
bz_status_NEW "
title="NEW - [LLVM][bisected] GPU lockups in Left 4 Dead 2"
href="show_bug.cgi?id=90378">Bug #90378</a> has the dmesg output for L4D2 including GPU lockups with an
> unpatched (but older revision on) LLVM and 4.0.1-gentoo in <span class=""><a href="attachment.cgi?id=115653" name="attach_115653" title="dmesg output">attachment 115653</a> <a href="attachment.cgi?id=115653&action=edit" title="dmesg output">[details]</a></span>
> [details].</span >
Would you be able to post an API trace of one of the games that is locking up?</pre>
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