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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] [SI Scheduler] Graphical corruption in Dota 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88978#c18">Comment # 18</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] [SI Scheduler] Graphical corruption in Dota 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88978">bug 88978</a>
from <span class="vcard"><a class="email" href="mailto:tstellar@gmail.com" title="Tom Stellard <tstellar@gmail.com>"> <span class="fn">Tom Stellard</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=116227" name="attach_116227" title="sdiff output for suspected bad shader">attachment 116227</a> <a href="attachment.cgi?id=116227&action=edit" title="sdiff output for suspected bad shader">[details]</a></span>
sdiff output for suspected bad shader
Here is a dump from sdiff of a good shader with no GPU protection faults (left
side) and a bad shader that causes GPU protection faults (right side). Search
for the pipe character '|' to find the only difference between the two shaders.
I'm not sure yet why this difference would lead to GPU protection faults.</pre>
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