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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Several Unity3D-based games render with "foggy blueish overlay""
   href="https://bugs.freedesktop.org/show_bug.cgi?id=88780#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Several Unity3D-based games render with "foggy blueish overlay""
   href="https://bugs.freedesktop.org/show_bug.cgi?id=88780">bug 88780</a>
              from <span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span></b>
        <pre>This is still an issue in e.g. Dreamfall Chapters. In book two you can see it
for example when you arrive in Marcuria by boat for the first time (shortly
after the beginning of book 2).

My current stack (Debian testing as a base):
GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1)
Mesa: Git:master/4d35eef326
libdrm: 2.4.60-3
LLVM: SVN:trunk/r239668 (3.7 devel)
X.Org: 2:1.17.1-2
Linux: 4.0.5
Firmware: <<a href="https://secure.freedesktop.org/~agd5f/radeon_ucode/hawaii/">https://secure.freedesktop.org/~agd5f/radeon_ucode/hawaii/</a>>
<span class="quote">> 286640da3d90d7b51bdb038b65addc47  hawaii_ce.bin
> 161105a73f7dfb2fca513327491c32d6  hawaii_mc.bin
> d6195059ea724981c9acd3abd6ee5166  hawaii_me.bin
> ad511d31a4fe3147c8d80b8f6770b8d5  hawaii_mec.bin
> 63eae3f33c77aadbc6ed1a09a2aed81e  hawaii_pfp.bin
> 5b72c73acf0cbd0cbb639302f65bc7dc  hawaii_rlc.bin
> f00de91c24b3520197e1ddb85d99c34a  hawaii_sdma1.bin
> 8e16f749d62b150d0d1f580d71bc4348  hawaii_sdma.bin
> 7b6ca5302b56bd35bf52804919d57e63  hawaii_smc.bin
> 9f2ba7e720e2af4d7605a9a4fd903513  hawaii_uvd.bin
> b0f2a043e72fbf265b2f858b8ddbdb09  hawaii_vce.bin</span >
libclc: Git:master/5cd2688a9f
DDX: Git:master/d7c82731a8</pre>
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