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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [LLVM][bisected] GPU lockups in Left 4 Dead 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90378#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [LLVM][bisected] GPU lockups in Left 4 Dead 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90378">bug 90378</a>
from <span class="vcard"><a class="email" href="mailto:daniel@constexpr.org" title="Daniel Scharrer <daniel@constexpr.org>"> <span class="fn">Daniel Scharrer</span></a>
</span></b>
<pre>Yes, afair R600_DEBUG=switch_on_eop fixed all issues with L4D2. I'll re-test
with a more up to date build of LLVM and Mesa.
<span class="quote">> Adding Tom in case he has an opinion on the LLVM issue.</span >
Looks like he already had a look at some of the LLVM parts in <a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] [SI Scheduler] Graphical corruption in Dota 2"
href="show_bug.cgi?id=88978">bug #88978</a>.</pre>
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