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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [290x] Dota2 reborn ingame rendering breaks with git-af4b9c7"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91193#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [290x] Dota2 reborn ingame rendering breaks with git-af4b9c7"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91193">bug 91193</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to Sebastian Parborg from <a href="show_bug.cgi?id=91193#c4">comment #4</a>)
<span class="quote">> I'm guessing that this is just a temporary workaround?</span >
No, I think it's the proper fix. TGSI_SEMANTIC_CLIPDIST values are also passed
to the pixel shader as a varying, so they need to be counted here.
I'll submit the patch to the mesa-dev mailing list for review.</pre>
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