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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Tonga UVD not working with GL_NV_vdpau_interop"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91308#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Tonga UVD not working with GL_NV_vdpau_interop"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91308">bug 91308</a>
from <span class="vcard"><a class="email" href="mailto:adf.lists@gmail.com" title="Andy Furniss <adf.lists@gmail.com>"> <span class="fn">Andy Furniss</span></a>
</span></b>
<pre>(In reply to Andy Furniss from <a href="show_bug.cgi?id=91308#c8">comment #8</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=117361" name="attach_117361" title="dmesg with ring 9 stall">attachment 117361</a> <a href="attachment.cgi?id=117361&action=edit" title="dmesg with ring 9 stall">[details]</a></span>
> dmesg with ring 9 stall
>
> Further to IRC chat with current agd5f libdrm and mesa I can easily with
> cpufreq set to perf get a ring 9 stall with a small number of player starts.</span >
Should add this is really nothing to do with interop per say as I was using
vdpau for vo.</pre>
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