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<base href="https://bugs.freedesktop.org/" />
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<body><table border="1" cellspacing="0" cellpadding="8">
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Dead Island: Crash loading Act 3 possible shader issue"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91480">91480</a>
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<th>Summary</th>
<td>Dead Island: Crash loading Act 3 possible shader issue
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
</tr>
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<th>Version</th>
<td>10.6
</td>
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<th>Hardware</th>
<td>Other
</td>
</tr>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
</tr>
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<th>Severity</th>
<td>normal
</td>
</tr>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/Gallium/r600
</td>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
</tr>
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<th>Reporter</th>
<td>sa@whiz.se
</td>
</tr>
<tr>
<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
</td>
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<p>
<div>
<pre>Created <span class=""><a href="attachment.cgi?id=117408" name="attach_117408" title="backtrace with 10.5.9">attachment 117408</a> <a href="attachment.cgi?id=117408&action=edit" title="backtrace with 10.5.9">[details]</a></span>
backtrace with 10.5.9
I'm getting a reproducible crash in the game Dead Island when loading act 3.
Sometimes this is a straight segfault, sometimes the game pops up a warning "An
unknown error occured while compiling shaders."
I'm attaching a backtrace of the segfault from Mesa 10.5.9, I still get the
error with 10.6.3.
This might be a shader issue, I get this warning in the game log:
/media/Data/perforce/di/releases/di_master_steambox/src/engine/ropengl/ROpenGL_Shader.cpp(471)
:
Condition: 0 && "Cannot compile GL shader!"
LLOG: 0:35(12): warning: extension `GL_ATI_draw_buffers' unsupported in
fragment shader
0:209(3): error: syntax error, unexpected '='
ERRR: Assertion failed!
/media/Data/perforce/di/releases/di_master_steambox/src/engine/ropengl/ROpenGL_Shader.cpp(678)
:
Condition: 0 && "Compilation of shader failed!"
ERRR: [CPShader] cannot create pixel shader
LLOG: binlen: 0; format: 0; program: 48828
LLOG: FAILED TO LOAD BINARY!!! Loading from sources.TOTAL TIME: 247398.718750ms
I'm attaching the failing shader.
I'm failing this against r600g as that's where the backtrace points, but this
is probably a general shader issue.
Probably not the same as #85564 as I have played through half the game with
just a few hiccups.
Side note: this title might be a good candidate for some sort of cache. Loading
times are more than a minute and it seems to be spending most of that time
compiling.</pre>
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