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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Dead Island: Crash loading Act 3 possible shader issue"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91480#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Dead Island: Crash loading Act 3 possible shader issue"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91480">bug 91480</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>FWIW I can't reproduce the segfault by running through glsl_compiler. I do,
however, get a
0:35(1): error: #extension directive is not allowed in the middle of a shader
But that should be work-around-able with a driconf setting (or by running the
game with allow_glsl_extension_directive_midshader=1 in the environment). When
I move the #extension line up, no complaints (other than the unknown
GL_ATI_draw_buffers thing), nothing in valgrind either.
Perhaps you can capture an apitrace of the issue?</pre>
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