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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Depth render buffer corruption"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91509#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Depth render buffer corruption"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91509">bug 91509</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>FWIW, the (micro-)tile size is always 8x8. With macro-tiling (called 2D tiling
with current GPUs) enabled, the pitch (and height, for calculating the memory
allocation size) must usually be aligned to a macro-tile boundary. Not sure
offhand how to calculate the macro-tile size on those old GPUs though.</pre>
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