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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - WoW crashes in OpenGL mode with Mesa, but not with NVIDIA blob"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91600#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - WoW crashes in OpenGL mode with Mesa, but not with NVIDIA blob"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91600">bug 91600</a>
from <span class="vcard"><a class="email" href="mailto:rankincj@googlemail.com" title="Chris Rankin <rankincj@googlemail.com>"> <span class="fn">Chris Rankin</span></a>
</span></b>
<pre>FWIW, I have determined that WoW now requires OpenGL >= 3.2 when running in
OpenGL mode, and I suspect that the function call that kills WoW when running
with OpenGL < 3.2 is glDeleteSync().
Now it seems that glDeleteSync() belong to the ARB_sync extension, which Mesa
*does* advertise as part of my OpenGL 3.0 Compatibily context, so I can't say
that I completely understand what is going on here. Could there be a Mesa bug
after all, or is it more likely that the WoW client is just being sloppy?</pre>
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