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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - WoW crashes in OpenGL mode with Mesa, but not with NVIDIA blob"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91600#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - WoW crashes in OpenGL mode with Mesa, but not with NVIDIA blob"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91600">bug 91600</a>
from <span class="vcard"><a class="email" href="mailto:rankincj@googlemail.com" title="Chris Rankin <rankincj@googlemail.com>"> <span class="fn">Chris Rankin</span></a>
</span></b>
<pre>(In reply to Henri Verbeet from <a href="show_bug.cgi?id=91600#c4">comment #4</a>)
<span class="quote">> Creating core contexts should work fine on Wine, but WoW may not be trying
> to create one.</span >
I have added this to my WoW start-up script:
MESA_GL_VERSION_OVERRIDE=3.3COMPAT
export MESA_GL_VERSION_OVERRIDE
And now WoW is running successfully in OpenGL mode. It appears that WoW
*requires* OpenGL 3.3 over 3.0.</pre>
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