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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - R600 asserts in sb_shed.c:251 during Shader Backend optimization pass."
href="https://bugs.freedesktop.org/show_bug.cgi?id=91725#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - R600 asserts in sb_shed.c:251 during Shader Backend optimization pass."
href="https://bugs.freedesktop.org/show_bug.cgi?id=91725">bug 91725</a>
from <span class="vcard"><a class="email" href="mailto:ikalvachev@gmail.com" title="iive <ikalvachev@gmail.com>"> <span class="fn">iive</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=117875" name="attach_117875" title="The shader causing the problem as original D3D code and TGSI created by Nine.">attachment 117875</a> <a href="attachment.cgi?id=117875&action=edit" title="The shader causing the problem as original D3D code and TGSI created by Nine.">[details]</a></span>
The shader causing the problem as original D3D code and TGSI created by Nine.
Since the shader is having some undefined values, there is a chance the
original D3D shader is not entirely correct. That's why I've extracted it
(NINE_DEBUG=shader NINE_TGSI_DUMP=1).</pre>
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