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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Deferred lighting in Second Life causes system hiccups and screen flickering"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=73528#c42">Comment # 42</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Deferred lighting in Second Life causes system hiccups and screen flickering"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=73528">bug 73528</a>
              from <span class="vcard"><a class="email" href="mailto:sonichedgehog_hyperblast00@yahoo.com" title="MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>"> <span class="fn">MirceaKitsune</span></a>
</span></b>
        <pre>(In reply to MWATTT from <a href="show_bug.cgi?id=73528#c41">comment #41</a>)

Interesting discovery, thank you for looking into that. Perhaps in this case
the problem lies somewhere else, and it's not directly the fault of single
sample fast color clear? Would it be worth one of the developers looking into
it, if there were important advantages to the disabled fast-clear method?

Please however don't make any untested changes in the mainstream branch if so.
Marek's fix just got shaders working again, I wouldn't want to go back to the
old situation. If his is the best solution, I'm certainly happy with that!</pre>
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