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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Rendering issues with geometry shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91780#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Rendering issues with geometry shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91780">bug 91780</a>
from <span class="vcard"><a class="email" href="mailto:glenn.kennard@gmail.com" title="Glenn Kennard <glenn.kennard@gmail.com>"> <span class="fn">Glenn Kennard</span></a>
</span></b>
<pre>Dieter, those are unrelated to this issue, which appears to be something
specific to GL_LINES_ADJACENCY primitive type.
The piglit test glsl-1.50-geometry-primitive-types GL_TRIANGLE_STRIP_ADJACENCY
fails which might be related, but curiously the lines adjacency types pass.</pre>
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