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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91951#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91951">bug 91951</a>
              from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
        <pre>Should show up if you do MESA_GLSL=dump.

I suspect they have a sampler somewhere funny... the number of samplers is
counted with link_uniforms.cpp:values_for_type which seems like it'll be off
for a sampler inside a struct or something.</pre>
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