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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91951#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91951">bug 91951</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Should show up if you do MESA_GLSL=dump.
I suspect they have a sampler somewhere funny... the number of samplers is
counted with link_uniforms.cpp:values_for_type which seems like it'll be off
for a sampler inside a struct or something.</pre>
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