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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91951">91951</a>
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<th>Summary</th>
<td>[radeonsi] Arma 3 crashes: Too many fragment shader texture samplers
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>11.0
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/Gallium/radeonsi
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
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<th>Reporter</th>
<td>riku@sdf-eu.org
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
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<p>
<div>
<pre>Created <span class=""><a href="attachment.cgi?id=118172" name="attach_118172" title="Backtrace">attachment 118172</a> <a href="attachment.cgi?id=118172&action=edit" title="Backtrace">[details]</a></span>
Backtrace
Arma 3 crashes when entering map. Last lines from eon.txt:
[thread 0000000f][E][48299]: Program from shader GL_FRAGMENT_SHADER with length
20611 and CRC 0xae61bc1c has not been successfully linked. Program info log:
error: Too many fragment shader texture samplers
Mesa version: 11.0.0-rc3
GPU: R9 390
GCC options: -O1 -ggdb -march=native
Attaching backtrace and eon.txt in case there is some useful information.
MESA_GLSL=log didn't save the failing shader, just all before it. Please let me
know if I can provide more information.</pre>
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