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    <body><span class="vcard"><a class="email" href="mailto:ikalvachev@gmail.com" title="iive <ikalvachev@gmail.com>"> <span class="fn">iive</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [radeonsi] fs leak in get_radeon_bo()"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91982">bug 91982</a>
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            <th>What</th>
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           <td>ikalvachev@gmail.com
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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [radeonsi] fs leak in get_radeon_bo()"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91982#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [radeonsi] fs leak in get_radeon_bo()"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91982">bug 91982</a>
              from <span class="vcard"><a class="email" href="mailto:ikalvachev@gmail.com" title="iive <ikalvachev@gmail.com>"> <span class="fn">iive</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=118258" name="attach_118258" title="Valgrind trace of memory leaks in Mesa3D when compiling same shader over and over. R600 Redwood variant.">attachment 118258</a> <a href="attachment.cgi?id=118258&action=edit" title="Valgrind trace of memory leaks in Mesa3D when compiling same shader over and over. R600 Redwood variant.">[details]</a></span>
Valgrind trace of memory leaks in Mesa3D when compiling same shader over and
over. R600 Redwood variant.

You need to run valgrind with `--trace-children` to check something else than
apitrace itself. :)

I'm attaching log created with the following command:

`valgrind  --log-file=mesa.memleak.r600.valgrind.txt --trace-children=yes 
--leak-check=full --undef-value-errors=no --partial-loads-ok=yes
--freelist-vol=200000000 apitrace replay --loop -b bl2469.trace`

I didn't let it die from memory exhaustion, I pressed ESC and exited normally,
so the leaks in this log are definitely lost.</pre>
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