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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Object rendered completely black in The Book of Unwritten Tales: The Critter Chronicles"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91998">91998</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Object rendered completely black in The Book of Unwritten Tales: The Critter Chronicles
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>minor
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/radeonsi
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>daniel@constexpr.org
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>apitrace: <a href="http://constexpr.org/tmp/BOUT-CC-radeonsi.1.trace.xz">http://constexpr.org/tmp/BOUT-CC-radeonsi.1.trace.xz</a> (95 MiB)

The pipe behind the character is rendered completely black. The object is
rendered without any shader but with fixed-function lighting enabled.

Relevant draw call: 2336877 (in frame 1699)

Disabling GL_LIGHTING, GL_LIGHT3 or setting the GL_DIFFUSE material to [0, 0,
0, 0] (including alpha) causes the pipe to be rendered correctly. Disabling the
other lights has no effect.

The GL_EMISSION material is set to [1, 1, 1, 1] for this draw call so the other
lighting parameters should have no effect (unless they result in NaNs or
negative values).

GPU; Radeon HD 7950 (TAHITI)
Mesa 11.1.0-devel (git-0337a9b)
LLVM r247497
Linux 4.2.0-gentoo-r1

Everything is rendered correctly with llvmpipe.

So far I have only found one object in the game affected by this.</pre>
        </div>
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