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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Missing textures and geometry in "Middle-earth: Shadow of Mordor""
href="https://bugs.freedesktop.org/show_bug.cgi?id=92059#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Missing textures and geometry in "Middle-earth: Shadow of Mordor""
href="https://bugs.freedesktop.org/show_bug.cgi?id=92059">bug 92059</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Kai from <a href="show_bug.cgi?id=92059#c5">comment #5</a>)
<span class="quote">> Also, the game seems to choke on the missing AoA functionality or at least
> doesn't check whether it can use AoA:
> > 0:9(23): error: GL_ARB_arrays_of_arrays required for defining arrays of arrays</span >
I guess line 9 is: out vec4 vControlPoint[][2];
Which should work without AoA. I wonder if this was recently broken by the AoA
support patches... Or maybe it started out broken.</pre>
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