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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Crash during load on wine d3dadapter during Heroes of the Storm loading"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92079">92079</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Crash during load on wine d3dadapter during Heroes of the Storm loading
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>11.0
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/radeonsi
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>patricknicolas@laposte.net
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Since mesa 11, most of the times game loading crashes, either with a freeze or
a blizzard error window.
I use a Sandy Bridge IGP and a Radeon HD 7970 with DRI_PRIME, using dri3 and
wine with d3dadapter (so it uses mesa d3d state tracker).

Sometimes, an error is printed in kernel messages:
[ 7481.648047] radeon 0000:01:00.0: GPU fault detected: 146 0x0feb6014
[ 7481.648051] radeon 0000:01:00.0:   VM_CONTEXT1_PROTECTION_FAULT_ADDR  
0x0000EEFF
[ 7481.648052] radeon 0000:01:00.0:   VM_CONTEXT1_PROTECTION_FAULT_STATUS
0x0B060014

I have bisected and the issue seems to come from

commit 719f124620d3c9b4d6ce14db3dbfc7af05626e5b
Author: Axel Davy <<a href="mailto:axel.davy@ens.fr">axel.davy@ens.fr</a>>
Date:   Sun Aug 9 19:06:01 2015 +0200

    st/nine: Catch setting the same shader

    This is quite rare that an app does set again
    the same shaders, but it isn't an expensive check
    either.

    Signed-off-by: Axel Davy <<a href="mailto:axel.davy@ens.fr">axel.davy@ens.fr</a>>

How can I provide more debugging info so we can find the specific issue in the
commit ?</pre>
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