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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash during load on wine d3dadapter during Heroes of the Storm loading"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92079">92079</a>
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<th>Summary</th>
<td>Crash during load on wine d3dadapter during Heroes of the Storm loading
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>11.0
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/Gallium/radeonsi
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
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<th>Reporter</th>
<td>patricknicolas@laposte.net
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
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<pre>Since mesa 11, most of the times game loading crashes, either with a freeze or
a blizzard error window.
I use a Sandy Bridge IGP and a Radeon HD 7970 with DRI_PRIME, using dri3 and
wine with d3dadapter (so it uses mesa d3d state tracker).
Sometimes, an error is printed in kernel messages:
[ 7481.648047] radeon 0000:01:00.0: GPU fault detected: 146 0x0feb6014
[ 7481.648051] radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR
0x0000EEFF
[ 7481.648052] radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_STATUS
0x0B060014
I have bisected and the issue seems to come from
commit 719f124620d3c9b4d6ce14db3dbfc7af05626e5b
Author: Axel Davy <<a href="mailto:axel.davy@ens.fr">axel.davy@ens.fr</a>>
Date: Sun Aug 9 19:06:01 2015 +0200
st/nine: Catch setting the same shader
This is quite rare that an app does set again
the same shaders, but it isn't an expensive check
either.
Signed-off-by: Axel Davy <<a href="mailto:axel.davy@ens.fr">axel.davy@ens.fr</a>>
How can I provide more debugging info so we can find the specific issue in the
commit ?</pre>
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