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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi, apitrace] Missing textures and geometry in "Middle-earth: Shadow of Mordor""
href="https://bugs.freedesktop.org/show_bug.cgi?id=92059#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi, apitrace] Missing textures and geometry in "Middle-earth: Shadow of Mordor""
href="https://bugs.freedesktop.org/show_bug.cgi?id=92059">bug 92059</a>
from <span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span></b>
<pre>(In reply to Kai from <a href="show_bug.cgi?id=92059#c15">comment #15</a>)
<span class="quote">> On the upside: the FPS graph shown with radeonsi looks way more stable than
> the one I've seen with fglrx (like saw teeth), though that might just be due
> to the shaders not executed so far. With the stack detailed below, I also
> managed to get to > 60 FPS in some parts of the benchmark, while I barely
> saw 40 with the stack from <a href="show_bug.cgi?id=92059#c0">comment #0</a>. On the other hand, I'm still seeing
> drops to single digit frame rates (just above 3 FPS).</span >
Sorry about the reported FPS increase to 60+: the game settings had dropped (I
have no idea why, I didn't change them). It's still better than before with the
current stack, but not so much, that I would mention it.</pre>
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