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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Pillars of Eternity glitch in maps"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91656#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Pillars of Eternity glitch in maps"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91656">bug 91656</a>
from <span class="vcard"><a class="email" href="mailto:daniel@constexpr.org" title="Daniel Scharrer <daniel@constexpr.org>"> <span class="fn">Daniel Scharrer</span></a>
</span></b>
<pre>I can reproduce this on my TAHITI - renders fine with llvmpipe though. Bisected
to:
commit c1de7df6d4086070e63369ab0af3950f53a03592
Author: Brian Paul <<a href="mailto:brianp@vmware.com">brianp@vmware.com</a>>
Date: Mon Jun 22 14:04:09 2015 -0600
st/mesa: remove unneeded pipe_surface_release() in st_render_texture()
This caused us to always free the pipe_surface for the renderbuffer.
The subsequent call to st_update_renderbuffer_surface() would typically
just recreate it. Remove the call to pipe_surface_release() and let
st_update_renderbuffer_surface() take care of freeing the old surface
if it needs to be replaced (because of change to mipmap level, etc).
This can save quite a few calls to pipe_context::create_surface() and
surface_destroy().
Reviewed-by: Marek Olšák <<a href="mailto:marek.olsak@amd.com">marek.olsak@amd.com</a>>
Reviewed-by: Jose Fonseca <<a href="mailto:jfonseca@vmware.com">jfonseca@vmware.com</a>></pre>
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