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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Unigine Sanctuary freeze-crashes R390X"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92301#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Unigine Sanctuary freeze-crashes R390X"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92301">bug 92301</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to MC Return from <a href="show_bug.cgi?id=92301#c8">comment #8</a>)
<span class="quote">> GLShader::loadFragment(): error in
> "core/shaders/render/fragment_occlusion_blur.shader" file
> defines:
> UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,
> USE_TEXTURE_ARRAY,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_OCCLUSION,
> USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,
> USE_ARB_SAMPLE_SHADING,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED
> 0:511(15): error: no function with name 'texelFetch2DOffset'</span >
These errors may indicate that it's not picking up the correct drirc
configuration. Does it work if you set the following environment variables for
running it:
LIBGL_DEBUG=verbose force_glsl_extensions_warn=true
disable_blend_func_extended=true
If not, please provide the corresponding terminal output and log file again.</pre>
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