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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Graphical glitch in Astromenace (open-source game)."
href="https://bugs.freedesktop.org/show_bug.cgi?id=91993#c20">Comment # 20</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Graphical glitch in Astromenace (open-source game)."
href="https://bugs.freedesktop.org/show_bug.cgi?id=91993">bug 91993</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>(In reply to Nicolai Hähnle from <a href="show_bug.cgi?id=91993#c16">comment #16</a>)
<span class="quote">> (Old versions of) AstroMenace use glTexStorage2D to create a texture with an
> incomplete mipmap pyramid (the 1x1 level is missing). This pyramid is not
> honored by the state tracker's implementation of glGenerateMipmap, which
> results in various broken textures.</span >
Hmm I totally missed this when I fixed pretty much the same bug in mesa core
mipgen code. I guess it's a real pity there's no piglit test for this...</pre>
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