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    <body><span class="vcard"><a class="email" href="mailto:adf.lists@gmail.com" title="Andy Furniss <adf.lists@gmail.com>"> <span class="fn">Andy Furniss</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=84662">bug 84662</a>
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          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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         <tr>
           <td style="text-align:right;">Status</td>
           <td>REOPENED
           </td>
           <td>RESOLVED
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           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=84662#c58">Comment # 58</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=84662">bug 84662</a>
              from <span class="vcard"><a class="email" href="mailto:adf.lists@gmail.com" title="Andy Furniss <adf.lists@gmail.com>"> <span class="fn">Andy Furniss</span></a>
</span></b>
        <pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=84662#c57">comment #57</a>)
<span class="quote">> I'm currently getting a "run time to unreal logo" of just over three minutes
> on my Kaveri. How about you, Andy? You said 3:45 is "good", so if it's below
> that now, this report can be resolved, right? :)

> AFAICT the remaining pauses are mostly due to delayed shader compiles, which
> Marek has been working on reducing.</span >

Yes, this should be resolved -

I can't test 270X as it died and I now have a Tonga (so can't compare
times/glitching  due to low clocks.

IIRC the "big" glitches were fixed with only smaller ones remaining.

Since I got the Tonga I tried with fglrx and there are some glitches with that,
so maybe the demo its self is "special".</pre>
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