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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [APITRACE] Shadow of Mordor missing fonts in menu"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92999#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [APITRACE] Shadow of Mordor missing fonts in menu"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92999">bug 92999</a>
from <span class="vcard"><a class="email" href="mailto:egore@gmx.de" title="Christoph Brill <egore@gmx.de>"> <span class="fn">Christoph Brill</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=119919" name="attach_119919" title="Simple test program showing a shader compilation error">attachment 119919</a> <a href="attachment.cgi?id=119919&action=edit" title="Simple test program showing a shader compilation error">[details]</a></span>
Simple test program showing a shader compilation error
The shaders generated seem to be a source of the trouble. The compiler dislikes
the following part of the shader:
int bits = ...;
const uint mask = 0xFFFFFFFFu >> (32 - bits);
It complains:
"error: initializer of const variable `mask' must be a constant expression"
Attached is a simple test program to check for this error. Compile and link
using "g++ const_init.cpp -lGL -lSDL2 -lGLEW"</pre>
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