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<body><span class="vcard"><a class="email" href="mailto:haro41@gmx.de" title="haro41@gmx.de">haro41@gmx.de</a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault loading War Thunder"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92850">bug 92850</a>
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<td>haro41@gmx.de
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault loading War Thunder"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92850#c23">Comment # 23</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault loading War Thunder"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92850">bug 92850</a>
from <span class="vcard"><a class="email" href="mailto:haro41@gmx.de" title="haro41@gmx.de">haro41@gmx.de</a>
</span></b>
<pre>I have a similiar segmentation fault error in game 'war thunder' (mesa
11.2-devel radeonsi). Unlike the original reporter, i dont use/need any GL
version override.
If i configure latest git mesa with '--enable-debug', i get this additional
output at console, before the crash:
'context mis-match in pipe_sampler_view_release()'
glxinfo |grep OpenGL:
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.0-devel
(git-241f15a)
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.2.0-devel (git-241f15a)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.0-devel (git-241f15a)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
If additinal infos are needed please let me know.</pre>
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