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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Box drawn around cursor in multiple 3D games"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92309#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Box drawn around cursor in multiple 3D games"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92309">bug 92309</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>Kamil is spot on.
In particular, this means that the only way to encode a fully transparent pixel
with premultiplied alpha is using (0, 0, 0, 0). Which is obviously not the case
for the cursors on the attached screenshots, so those cursors don't use valid
premultiplied alpha encoding.</pre>
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