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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Box drawn around cursor in multiple 3D games"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92309#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Box drawn around cursor in multiple 3D games"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92309">bug 92309</a>
from <span class="vcard"><a class="email" href="mailto:alexdeucher@gmail.com" title="Alex Deucher <alexdeucher@gmail.com>"> <span class="fn">Alex Deucher</span></a>
</span></b>
<pre>(In reply to acutiator from <a href="show_bug.cgi?id=92309#c15">comment #15</a>)
<span class="quote">> Based on what you said, I would think that it should be possible to detect
> when an invalid pre-multiplied alpha bitmap is in use. Is that true in all
> circumstances or is there more nuance to that? If it is true, I would think
> it'd be worth correcting for this error on the library side, though the
> problem is actually in the games.</span >
How would the xserver know what the game intends in the cursor image?</pre>
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