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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - ns2_linux32: radeon VM fault / VM_CONTEXT1_PROTECTION_FAULT_ADDR"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93301#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - ns2_linux32: radeon VM fault / VM_CONTEXT1_PROTECTION_FAULT_ADDR"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93301">bug 93301</a>
from <span class="vcard"><a class="email" href="mailto:dev@illwieckz.net" title="Thomas DEBESSE <dev@illwieckz.net>"> <span class="fn">Thomas DEBESSE</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=93301#c2">comment #2</a>)
<span class="quote">> Note that the game crash probably isn't directly related to the GPUVM
> faults.</span >
Perhaps, but they were spamed right before the crash and stopped with it.
<span class="quote">> We'd need to see backtrace of the crash (preferably from gdb) to say
> if the crash is due to a bug in the game or Mesa.</span >
I will try that.
(In reply to Nicolai Hähnle from <a href="show_bug.cgi?id=93301#c1">comment #1</a>)
<span class="quote">> Hi Thomas! The VM faults are in backend writes. Can you try running with
> R600_DEBUG=nohyperz and/or nodcc?</span >
Right now I started it with R600_DEBUG=nohyperz and I get the output I’ll join.
On stdout side I got a 'radeon: mmap failed, errno: 12' error and on the syslog
side I got a standard segfault message. There was no other message in syslog.</pre>
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