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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92944#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92944">bug 92944</a>
from <span class="vcard"><a class="email" href="mailto:tdroste@gmx.de" title="Tobias Droste <tdroste@gmx.de>"> <span class="fn">Tobias Droste</span></a>
</span></b>
<pre>It's not a mesa change that caused this.
I have the same problem with Hawaii. The first time I saw this I tried an older
version of mesa which worked a day before and the problem was still there.
I can't say which change in llvm caused this, because I'm only building mesa on
my own and receive a prebuilt llvm copy from a repository.
I can upload a backtrace as well if you want, but the segfault I see also
happens in SlotIndex::getIndex().</pre>
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