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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi/llvm] Segfault in CS:GO"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93360#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi/llvm] Segfault in CS:GO"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93360">bug 93360</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>Hi Tobias, thanks for the new report. As with <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Fiji/LLVM/RadeonSI] CS:GO segfaults in llvm"
href="show_bug.cgi?id=92944">bug #92944</a>, could you please
provide a log with R600_DEBUG=vs,gs,ps? This will show the segfaulting shader
and should allow simple reproduction at least.</pre>
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