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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - "Thea: The Awakening" world map textures not rendered (blue background)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93292#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - "Thea: The Awakening" world map textures not rendered (blue background)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93292">bug 93292</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>In case it's of any interest, I tested this on nouveau -- on nvc0 (GF108) the
trace replays seemingly fine. On nv50 (GT215), I also get a failure on the map
screen, but it's different -- everything is drawn except the background, so it
appears as though it's all black(ish), with trees/etc drawn over it.</pre>
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