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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419#c90">Comment # 90</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419">bug 80419</a>
from <span class="vcard"><a class="email" href="mailto:paulo.miguel.dias@gmail.com" title="Paulo Dias <paulo.miguel.dias@gmail.com>"> <span class="fn">Paulo Dias</span></a>
</span></b>
<pre>just to let you guys know that with latest llvm 3.8 (256187) fixes and mesa up
to 50fc4a925644378c50282004304bc8fd64b95e3c, it takes much longer for xcom
enemy unknown to crash the GPU, i played for two solid hours, so its getting
better. if someone wants, i can test the drirc workaround for
glDrawRangeElementsBaseVertex, just put a .drirc here.</pre>
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