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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
from <span class="vcard"><a class="email" href="mailto:grantipak@gmail.com" title="Vladimir Usikov <grantipak@gmail.com>"> <span class="fn">Vladimir Usikov</span></a>
</span></b>
<pre>With llvm-pipe same crash
LIBGL_ALWAYS_SOFTWARE=1 LD_LIBRARY_PATH="." ./EoCApp
[S_API FAIL] SteamAPI_Init() failed; no appID found.
Either launch the game from Steam, or put the file steam_appid.txt containing
the correct appID in your game folder.
Thread "EoCApp" (2800719872)
received signal 11
Call stack:
(0) /usr/lib/libpthread.so.0 : +0x10d60 [0x7fd9a29a3d60]
Ошибка сегментирования (core dumped)
(gdb) bt
#0 0x0000000000000000 in ?? ()
#1 0x00007ffff47fa563 in api::OpenGLRenderer::ChangeShader(ls::ObjectHandle,
bool) () from ./libOGLBinding.so
#2 0x00007ffff44a01f5 in rf::Renderer::Apply(bool) () from
./libRenderFramework.so
#3 0x00007ffff47ec7bd in api::OpenGLRenderer::OpenGLRenderer(api::IAPI*,
void*) () from ./libOGLBinding.so
#4 0x00007ffff47ebe19 in api::OpenGLAPI::CreateRenderer() () from
./libOGLBinding.so
#5 0x00007ffff47eba38 in api::OpenGLAPI::Init() () from ./libOGLBinding.so
#6 0x00007ffff45fa28a in BaseApp::InitAPI() () from ./libGameEngine.so
#7 0x00007ffff45f8e58 in BaseApp::Start(ls::InitStruct*) () from
./libGameEngine.so
#8 0x00000000006d4410 in main ()</pre>
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