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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>Thanks for the report, but to be honest, the backtrace looks like this is a
game bug. The last function on the stack belongs to the game, and then it jumps
to 0. This is what you would see if a game doesn't properly check extension
support, for example.</pre>
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