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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Strike Suit Zero fail to start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76484#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Strike Suit Zero fail to start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76484">bug 76484</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>Judging by the backtraces, the game overrides the C++ operator delete in a way
that gets confused with LLVM (which is also a C++ library) and then crashes.
Probably it's a game bug.
Your best bet for working around this problem is to link LLVM statically (i.e.
convince the LLVM build to statically link against libstdc++, and then
statically link LLVM into Mesa).</pre>
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